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More articles by Rich Shupe

Author Bio
Rich Shupe is president of FMA, a full-service multimedia development and training facility based in New York. He is a regular Flash columnist for DevX and coauthor of the upcoming "Flash 8: Projects for Learning Animation and Interactivity" and the upcoming "Learning ActionScript 3.0," (both published by O'Reilly). FMA develops web and disc-based products for clients including McGraw-Hill, Phillips, 20th Century Fox, and Nickelodeon, and trains digital media professionals in Flash, ActionScript, HTML, JavaScript, and more.
Take a look at Adobe's AIR, and see how this cross-platform, run-time engine can help you apply your skills to create and distribute Internet-enabled desktop applications.
For Web Development Zone | July 19, 2006
Weigh the pros and cons of streaming vs. progressive downloads for FLV content, and learn how to deliver video on demand without breaking the bank.
For Web Development Zone | May 5, 2006
Metadata is essential to making your Flash videos display properly and professionally. But when it comes to telling it like it is, not all FLVs are created equal. Find out about our favorite no-cost options for inserting metadata with ease.
For Web Development Zone | February 27, 2006
Adobe is taking Flash content delivery on mobile devices very seriously. Whether you get started today with the somewhat limited capabilities of Flash Lite 1.1 or wait for the much enhanced features promised in version 2, the first step is to get acquainted with the model for delivering Flash apps to phones and PDAs.
For Web Development Zone | January 19, 2006
Initiate reliable, stable communication between SWFs and the containers that love them using Flash 8's new ExternalInterface class.
For Web Development Zone | December 16, 2005
When it comes to Flash 8's scale9grid feature, it really does depend on how you slice it.
For Web Development Zone | November 17, 2005
Using Flash's Drawing API to keep MovieClips connected at runtime isn't only easy—it has additional benefits. In addition to commonly used rigid lines, you can connect clips with rubber bands.
For Web Development Zone | October 21, 2005
Learn how to use Flash 8's dynamic filter effects, making it possible to add drop shadows, glows, bevels, blurs, and more to Movie Clips at runtime.
For Web Development Zone | September 22, 2005
Finally! The newly released Flash 8 includes one feature that designers have wanted for years—the ability to use an alpha gradient as a mask.
For Web Development Zone | August 8, 2005
Flash 8 may have just been announced but you don't have to rummage endlessly for the juicy details. This extensive review gives you a preview of all the great new features—for designers and coders alike—plus Studio pricing and more, all in one place.
For Web Development Zone | July 25, 2005
Bringing some degree of realism to a simulation of planetary orbits requires elliptical, not circular, paths. This article will show you how to create them. Also included is a major execution order "gotcha" that you may not be aware of!
For Web Development Zone | June 23, 2005
I know we said there would be no math, but this is way easier than it sounds. This practical article uses basic trigonometry in ActionScript to improve the flexibility and creativity of your animations. After this down-to-earth tutorial, you may never shy away from math again.
For Web Development Zone | May 19, 2005
When using MovieClips, smooth transitions are often preferred over abrupt starts and stops. This article discusses how to load and unload external content with an accompanying alpha-fade transition.
For Web Development Zone | April 18, 2005
Remember the speaker cabinets from the '70s, with lights that throbbed to the music? Using a powerful third-party utility for Flash, you can create games and animations that use rapid audio synchronization to drive assets with sound instead of programming.
For Web Development Zone | March 21, 2005
Remember the speaker cabinets from the '70s, with lights that throbbed to the music? Using a powerful third-party utility for Flash, you can create games and animations that use rapid audio synchronization to drive assets with sound instead of programming.
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