Design and Use of Moveable and Resizable Graphics, Part 1
In typical modern operating systems and applications, windows are moveable and resizable; graphics and controls inside applications are not. But it doesn't have to be that way.
by Sergey Andreyev
April 8, 2008
eople communicate with computers on two different levels. On the upper level you see a very flexible system of windows: you can move them, resize, overlap, or put side by side. However, starting an application immediately removes all the flexibility, leaving you to work only inside the scenario developed by the designer of the program. Typically, you cannot move graphics or controls nor resize them. I have designed an extremely powerful mechanism that makes graphical objects moveable and resizable. My technique not only significantly improves existing applications, but it takes them to another level. This article explains in detail the construction and use of moveable and resizable graphical objects.
When you switch on your PC, you usually sink into the world of rectangular windows. You can easily move these windows, resize them, overlap them, or put them side by side. At any moment you can reorganize the whole screen view to whatever you really need. It wasn't this way at the beginning of the computer era; it became the law only after Windows conquered the world. Consider this axiom 1in modern day programming design:
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