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Enforcing Compile-time Constraints

Implementing some constraints require too much elbow grease. Wouldn't it be great to find a way to generically implement those more abstract constraints ? The following solution shows you how to do just that.

eneric containers and algorithms often impose certain restrictions on the objects that they manipulate. For example, the std::sort() algorithm requires that the elements on which it operates shall define the < operator. Enforcing this constraint is easy: the compiler tries to invoke this operator for the given type. If such an operator doesn't exist, you get a compilation error:

#include <algorithm> struct S{}; //doesn't define operator < int main() { S s[2]; std::sort(s, s+2); //error: 'operator<' // not implemented //in type 'S' }

However, not all constraints can be expressed and enforced that easily. More abstract constraints such as "must have a base class" or "must be a POD type" require more code maneuvers and resourcefulness from the programmer. The following sections will demonstrate how to implement such constraints in a generic fashion.

How can you enforce compile-time constraints on objects in a generic fashion?

Use "constraint templates" to automate the enforcement of compile-time constraints.

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