First, declare the constructor as private, so no one can create an instance. Next, declare a static method, like GetObject in the code above.
Any client can use the only instance of the class, as shown below:
#include “MySingleton.h”
main()
{
MySingleTon * pObject = MySingleton::GetObject();
... use the object...
MySingleTon * pAnother = MySingleton::GetObject();
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