All member functions implemented within a class declaration are by default inline:
//file: A.h
class A {
int a;
public:
int Get_a() { return a; } //declaration + definition;
//implicitly inline
void Set_a(int aa) { a = aa; } //ditto
void calc(int *result); //declaration only
//...
}
Keep in mind, however, that whenever this .h file is #included, the code of the Geta() member function, as well as any other member function defined in the declaration file, is re-compiled. As a result, not only do you end up with longer compilation time, but you also may encounter longer linking time and difficulty to step into the function code during a debugging session. Therefore, it is best to implement all member functions in their corresponding .cpp file and leave only function prototypes in the .h file like this:
//file: A.h
class A {
int a;
public:
inline int Get_a(); //implemented in a separate .cpp file
inline void Set_a(int aa);
void calc(int *result);
//...
}
//file: A.cpp
#include "A.h"
int A::Get_a()
{
return a;
}
//etc..
By the way, even when defining these member functions separately, the inline specifier is most likely redundant, since any decent optimizer is clever enough to figure out automatically when a member function should be inlined. In other words, inline is almost never required.