Login | Register   
RSS Feed
Download our iPhone app
Browse DevX
Sign up for e-mail newsletters from DevX

By submitting your information, you agree that devx.com may send you DevX offers via email, phone and text message, as well as email offers about other products and services that DevX believes may be of interest to you. DevX will process your information in accordance with the Quinstreet Privacy Policy.

Tip of the Day
Home » Tip Bank » C++
Language: C++
Expertise: All
May 15, 2000



Building the Right Environment to Support AI, Machine Learning and Deep Learning

Avoiding Code Bloat Caused by Inline

I received an interesting question from a reader. He used STL's vector in a class that was heavily used in his project. The two compilers he used produced an extremely bloated executable file in debug mode. Although the release mode was much slimmer, he wondered what was causing this code bloat. It appears that the use 'inline' in vector's operator [] increased the executable's size dramatically. When he removed the inline specifier from vector's operator [], his application size shrank significantly. There are two lessons from this story: if you discover that your application's size is bloated, you should review all the occurrences of inline functions and change them to ordinary functions. Secondly, you should avoid the use of 'inline' unless you're absolutely sure that it really improves performance rather than degrading it.
Danny Kalev
Comment and Contribute






(Maximum characters: 1200). You have 1200 characters left.



Thanks for your registration, follow us on our social networks to keep up-to-date