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Master the Time-saving Power of Flash Components, Part 1

In Flash, components—drag-and-drop modules of assets and code—are frequently used to promote code reuse and conserve file size, but they're not always cross-version compatible. Find out how to build components that work across several versions of Flash. 


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ow often have you found yourself repeating the same tasks in Flash over and over? Perhaps you've recreated a logo or animation, or rewritten some simple script again and again. Wouldn't it be great if you could drag and drop a widget into your file and just have it work? With Flash components you can often do just that.

Components are self-contained units, usually comprised of graphics and code, that you can simply drop into your file to serve a specific purpose. Components can include preloaded animations, buttons, or even code-only tasks such as a timer.


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