Master the Time-saving Power of Flash Components, Part 1
In Flash, componentsdrag-and-drop modules of assets and codeare frequently used to promote code reuse and conserve file size, but they're not always cross-version compatible. Find out how to build components that work across several versions of Flash.
by Rich Shupe
January 24, 2005
ow often have you found yourself repeating the same tasks in Flash over and over? Perhaps you've recreated a logo or animation, or rewritten some simple script again and again. Wouldn't it be great if you could drag and drop a widget into your file and just have it work? With Flash components you can often do just that.
Components are self-contained units, usually comprised of graphics and code, that you can simply drop into your file to serve a specific purpose. Components can include preloaded animations, buttons, or even code-only tasks such as a timer.
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