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Create Sound Synchronization Magic in Flash, Part 2

Remember the speaker cabinets from the '70s, with lights that throbbed to the music? Using a powerful third-party utility for Flash, you can create games and animations that use rapid audio synchronization to drive assets with sound instead of programming.  


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n part 1 of this article, I showed you how to use a great third-party utility, FlashAmp, to create a simple amplitude array, and how to use amplitude and spectrum data in a variety of ways within Flash. These techniques will allow you to do a bevy of neat effects that manipulate visual assets dynamically to audio.

In this article, I'll build on that information by discussing the remaining FlashAmp settings, how to use external as well as internal sounds in your files, how to access the FlashAmp arrays properly even when your sound playback doesn't begin in frame 1, and a few tips and tricks for optimizing your data.


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