Build Better Mobile UIs with a New Brew Framework, Part II
Build on what you learned in Part I of this series, and learn how to create multi-screen user interfaces, manage applications using forms, and work with the model-view-controller paradigm in BREW.
by Ray Rischpater
November 3, 2004
n my last article, I showed you how to get started with the QUALCOMM BREW UI toolkit and introduced BREW's notion of forms and widgets. In this article, you'll build on that knowledge and look at an entire multi-screen application to see how forms, widgets, models, and listeners fit together.
The IOU application (see Figure 1 and Figure 2) consists of three screens: one to list the money you owe people and money they owe you, and two to let you enter in IOUs and debts owed to you (referred to as "UOMe's" in the source code). It's not a commercial application, but serves two very real purposes: it lets us track our "coffee debts" around the office where I work, and it provided me with a playground in which to work with the BREW UI Toolkit before using what I learn in commercial applications.
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