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Use AOP to Help Get Mobile Content to Market Faster

Developers fight an uphill battle to make their applications work efficiently on a litany of mobile devices. But those who employ the power of aspects will have a powerful instrument for solving porting problems without repetitious code.  


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obile devices are becoming the most prevalent computing platform ever. With close to 2 billion mobile handsets in use everyday, mobile is not a platform that any developer can ignore. However, when developing mobile applications developers are finding it challenging to take full advantage of the true revenue potential of this rapidly growing market.

The process of mobile content deployment—which includes the development, adaptation, optimization, localization, testing/certification, channel packaging, and channel stocking of content for mobile devices—is very different than in the enterprise and desktop worlds. Mobile phones are personalized devices, which leads to significant variation between devices, with handset manufacturers offering different screen sizes, performance, memory, sound systems, form factors, keypad layouts etc. The result is fragmentation of the runtime environment. This is further complicated by operator specific APIs (e.g. Sprint's Game Lobby), network-related issues (e.g. certain ports are blocked on some mobile networks), and other operator-specific requirements or channel packaging.


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