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Optimizing OpenGL ES Applications for Brew

Although OpenGL ES makes 3D graphics programming significantly easier and more portable, developers must still work to tune their applications for the greatest performance possible. This article features tips and tricks gleaned from the experts. 


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ualcomm's support for OpenGL ES makes 3D graphics development for today's wireless terminals much easier than ever before. With an interface that's standard across a wide variety of platforms including Brew, Symbian, and Windows CE, OpenGL-ES promises to power a wide variety of games and user interfaces in the future. The previous article shows you how to get set up with Qualcomm's implementation of OpenGL ES for Brew. This article expands upon those topics and shares some performance tips provided by Qualcomm and other developers at this year's Brew Developer Conference in San Diego.

The State of OpenGL-ES on Brew-enabled Handsets Today
As I write this, OpenGL ES is available only on the latest mid-to-high-end handsets, those powered by the MSM6550 platform. The MSM6550 has an ARM9 core and considerable digital signal processing capabilities. In addition, it has a 3D graphics core provided by QUALCOMM onboard. This core provides hardware-accelerated pixel and vertex processing in hardware within the MSM6550.


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