Be Cautious with Local Static Variables in a Member Function

The object model of C++ ensures that each object instance gets its own copy of data members (except for static ones). On the other hand, all instances of a base class, as well as instances of classes derived from it, share a single copy of the member functions of the base class. Therefore, declaring a local static variable (not to be confused with static class members) in a member function can cause surprises like this:

 class Base {	public: int countCalls() { static int cnt = 0; return ++cnt; } };class Derived1 : public Base { /*..*/};class Derived2 : public Base { /*..*/};Derived1 d1;int d1Calls = d1.countCalls(); //d1Calls = 1Derived2 d2;int d2Calls = d2.countCalls(); //d2Calls = 2 and not 1 

The above example may be used to measure load balancing by counting the total number of invocations of the countCalls member function, regardless of the actual object from which it was called. However, obviously that programmer’s intention was to count the number of invocations through Derived2 class exclusively. In order to achieve that, a static class member would be preferable:

 class Base {	private: static int i; //static class member rather than a local static variable	public: virtual int countCalls() {  return ++i; } };class Derived1 : public Base {private: static int i; //hides Base::i	public: int countCalls() {  return ++i; } //overrides Base:: countCalls()  };class Derived2 : public Base {private: static int i; //hides Base::i and distinct from Derived1::i	public: virtual int countCalls() {  return ++i; } };Derived1 d1; Derived2 d2;int d1Calls = d1.countCalls(); //d1Calls = 1int d2Calls = d2.countCalls(); //d2Calls also = 1 
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