Everybody knows that the WM_PAINT message is passed to a window whenever it needs to be painted. Usually, we code all of our painting instruction in the handler of WM_PAINT, including the background of our painting items. What actually happens is that a WM_ERASEBKGND is also passed prior to sending WM_PAINT. The default implementation of this message erases the client area of the window with white screen. To improve the efficiency of the overall painting of your window’s client area, identify the items that never change on your screen. These items should effectively be the background of your screen. Put the painting code of these items from your WM_PAINT handler to WM_ERASEBKGND handler and return a nonzero value to indicate to the windows that no further erasing is required. Doing this will speed up the complex windows painting and remove the flickering that happens when a window is resized or constantly refreshed.
GM Creates Open Source uProtocol and Invites Automakers to Adopt It: Revolutionizing Automotive Software Development.
General Motors (GM) recently announced its entry into the Eclipse Foundation. The Eclipse Foundation is a prominent open-source software foundation. In addition, GMC announced its contribution of “uProtocol” to facilitate