April 19, 2005

Create Sound Synchronization Magic in Flash, Part 2

n part 1 of this article, I showed you how to use a great third-party utility, FlashAmp, to create a simple amplitude array, and how to use amplitude and spectrum data in a variety of ways within Flash. These techniques will allow you to do a bevy of neat effects

UML for the Software Developer, Part 4: Deployment Diagrams

o far, you and I have journeyed through the realm of class diagrams. Classes are a good start for understanding how an application is hooked together, and while they describe the static relationships between the objects in the system, classes are just an abstraction of the software itself. What happens