Why You Should Use OpenGL and Not DirectX
Have developers who use DirectX “fallen under the spell” of Microsoft marketing or are there valid reasons for using DirectX instead of OpenGL? This Slashdot post and the resulting thread
Have developers who use DirectX “fallen under the spell” of Microsoft marketing or are there valid reasons for using DirectX instead of OpenGL? This Slashdot post and the resulting thread
The recursive nature of XSLT1 template calls provided a great deal of power, but at the cost of often requiring that stateful information that a particular template might need be
Last August, Palm opened its application catalog to selected developers who have since created around 1,000 apps for the Pre and Pixi handsets. Now, it’s expanding the program to everyone.
Currently, Apple’s iPhone doesn’t support Flash. While they haven’t been able to change Apple’s mind on supporting Flash, the folks at Adobe are working on a workaround. In their latest