January 12, 2010

Why You Should Use OpenGL and Not DirectX

Have developers who use DirectX “fallen under the spell” of Microsoft marketing or are there valid reasons for using DirectX instead of OpenGL? This Slashdot post and the resulting thread

Transitioning from XSLT 1.0 to 2.0, Part 2

The recursive nature of XSLT1 template calls provided a great deal of power, but at the cost of often requiring that stateful information that a particular template might need be