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Why You Should Use OpenGL and Not DirectX

Why You Should Use OpenGL and Not DirectX

Have developers who use DirectX “fallen under the spell” of Microsoft marketing or are there valid reasons for using DirectX instead of OpenGL?

This Slashdot post and the resulting thread explore the pros and cons of OpenGL and DirectX in particular and delves into the Microsoft vs. open-source in general. Plenty of rant to go around on both sides of the issue.

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