Windows only permits 1024 active bitmap/icon handles to be in use at any time. The UniPicture control provides a method to store data for more than 1024 Bitmaps/Icons without depleting User/GDI heap memory and the restrictions imposed by the operating system. UniPicture also provides you with Procedures to: (1) Store the raw data of a StdPicture Object in the UniPicture Object, (2) Convert a Windows BitMap Handle to a StdPicture, (3) Convert a Windows Icon Handle to a StdPicture (4) Obtain a Windows Bitmap Handle for a copy of a StdPicture (5) Obtain a Windows Icon Handle for a copy of a StdPicture (6) Render the BitMap held by a UniPicture Object to a hDC, (7) Render the Icon held by a UniPicture Object to a hDC, (8) Resize and Render the Icon held by a UniPicture Object to a hDC, (9) Retrieve the Bitmap/Icon held by a UniPicture Object as an array of Bytes (10) Persist the Bitmap/Icon held by a UniPicture Object to a PropertyBag, (11) Create a copy of a stdPicture or a BitMap/Icon Handle.


The Role of Call Data: How Call Tracking Can Improve Customer Experience
Who would argue that experiences reign supreme? But not just any experiences — the ones that occur when customers interact with your business. It’s these real-life interactions that have the