Have you ever had code like this?
for ( int i = 0 ; i < m_iNumElements ; i++ ){ m_fVector[i] = m_pcFrustum->m_psViewProj->m_psProjection->m_someArray[i];{
This can be very frustrating. For every iteration, the long deferencing will commence. This can be easily optimized to produce more efficient code, like this:
float* pmatProjection = m_pcFrustum->m_psViewProj->m_psProjection->m_someArray;for ( int i = 0 ; i < m_iNumElements ; ++i ){ m_fVector[i] = pmatProjection[i];}
Even better, if it's applicable, you can add this as this is a linear, incremental loop:
float* pmatProjection = m_pcFrustum->m_psViewProj->m_psProjection->m_someArray;for ( int i = 0 ; i < m_iNumElements ; ++i, ++pmatProjection ){ m_fVector[i] = *pmatProjection;}