When overloading an operator to support a user-defined type (object), it is best to adhere to the basic semantics of that built-in operator. For instance, the built-in operator ==, which does not modify any of its operands, should also be overloaded in such a way that it does not modify any of its operands (and should be declared as a const member function, as a matter of fact). On the other hand, operators such as + =, which do modify their left operand, should be overloaded in a way that reflects that, i.e., by changing their objects. Note that in many cases, the implementer


What We Should Expect from Cell Phone Tech in the Near Future
The earliest cell phones included boxy designs full of buttons and antennas, and they only made calls. Needless to say, we’ve come a long way from those classic brick phones