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Home » Tip Bank » C++
Language: C++
Expertise: Intermediate
Oct 16, 2001



Building the Right Environment to Support AI, Machine Learning and Deep Learning

Overloading and Overriding

Overriding a method suppresses the visibility of any overloads in the base class for the overridden method. Say you have a base class CBase where there are two trivial overloads:
class CBase {
 CBase ();
 Func (int param);
 Func (float param);

In the derived class, you overload Func:
class CDerived {
 CDerived ();
 Func (float param);

Say you do something like this:
CDerived derived;
int param = 1;
derived.Func (param);

You expect that CBase::Func (int) should be called as you have passed a parameter of type int and this method would be the best match. You'd be surprised.

If you run it in debug step by the step, you'll see that instead CDerived::Func (float) is called. Why? Because when you override a method, all the overloads in the base class for that method become invisible. What happens is that a conversion from int to float is made for param and then CDerived::Func (float) is called. Perhaps not exactly what you wanted to do.

Here's a workaround:

In CDerived, bring the overloads in the CDerived interface by using the C++ statement "using".
class CDerived {
 CDerived ();
 using CBase::Func;
 Func (float param);

Now everything's fine and the compiler will call CBase::Func (int) as you'd probably expected.
Ciprian Miclaus
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