It is possible to override the global operators new and delete for a given class. For example, you can use this technique to override the default behavior of operator new in case of a failure. Instead of throwing a std::bad_alloc exception, the class-specific version of new throws a char array:
#include <cstdlib> //declarations of malloc and free
#include <new>
#include <iostream>
using namespace std;
class C {
public:
C();
void* operator new (size_t size); //implicitly declared as a static member function
void operator delete (void *p); //implicitly declared as a static member function
};
void* C::operator new (size_t size) throw (const char *){
void * p = malloc(size);
if (p == 0) throw "allocation failure"; //instead of std::bad_alloc
return p;
}
void C::operator delete (void *p){
C* pc = static_cast<C*>(p);
free(p);
}
int main() {
C *p = new C; // calls C::new
delete p; // calls C::delete
}
Note that the overloaded new and delete implicitly invoke the object's constructor and destructor, respectively. Remember also to define a matching operator delete when you override operator new.