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Detecting the vptr’s Location

Detecting the vptr’s Location

The precise location of the vptr (the pointer to the class’s table of virtual functions’ addresses) is implementation-dependent. Some compilers, e.g., Visual C++ and C++ Builder, place it offset 0, before the user-declared data members. Other compilers, such as GCC and DEC CXX, place the vptr at the end of the class, after all the user-declared data members. Normally, you wouldn’t care about the vptr’s position. However, under certain conditions, for example, in applications that dump an object’s content to a file so that it can be retrieved afterwards, the vptr’s position matters. To detect it, first take the address of an object that. Then compare it to the address of the first data member of that object. If the two addresses are identical, it’s likely that the vptr is located at the end. If, however, the member’s address is higher than the object’s address, this means that the vptr is located at the object’s beginning. To detect where your compiler places the vptr, run the following program:

 class A{public: virtual void f() {} int n;};int main(){ A a; char *p1=reinterpret_cast  (&a); char *p2=reinterpret_cast  (&a.n); if (p1==p2)  cout

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