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Start Your Engines: Mobile Application Development
April 22, 2008A fifth of the world's population will soon have a mobile device and access to the Internet. With that many potential users, is an explosion of mobile applications inevitable? If so, what technologies will lead the way in their development?
Tweak Brew's Component Interfaces to Tackle Any Task
December 29, 2006Brew's impressive collection of component interfaces usually makes your life easier, but there just isn't an interface for everything. What happens when an interface is almost perfect for your task...but not quite? Find out how to extend an interface to use its existing functionality while adding something completely different.
Optimizing OpenGL ES Applications for Brew
October 23, 2006Although OpenGL ES makes 3D graphics programming significantly easier and more portable, developers must still work to tune their applications for the greatest performance possible. This article features tips and tricks gleaned from the experts.
3D Graphics Made Easier with OpenGL ES for BREW
September 8, 2006Until recently, developers wanting to provide a 3D graphics experience on BREW faced significant challenges: developing or porting your own 3D engine. With the introduction of OpenGL ES for BREW, you now have access to a state-of-the-art 3D rendering platform that’s portable across mobile platforms and devices.
Common Challenges to Porting Existing Code in C to BREW
July 10, 2006With the rapid growth in market share for BREW, an increasing number of firms are looking to port their C-based algorithms to BREW. Read about four common challenges involved in doing so and learn how to tackle them.
Playing Multimedia Using BREW's IMedia API
March 8, 2006BREW has supported multimedia presentation from the start. Now, its new IMedia interface makes taking advantage of BREW's rich support for audio and video playback easier than ever.
Camera-enable Your Applications with BREW's ICamera APIs
January 9, 2006BREW 2.1's ICamera interface allows you to support still and motion image capture from the image sensor found on many of today's mid- and high-end BREW-enabled wireless handsets. Camera-enable your relevant applications by learning how to configure and use this API.
Make Location Aware Apps Part of the Grind with BREW
October 25, 2005Now that handset carriers are rolling out support for location-based services, you can finally use BREW's LBS APIs to effect. Learn how to add this in-demand functionality to your applications.
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