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BREW
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Legitimize Your Mobile App: Get It Signed December 20, 2008
Signing your mobile application is a critical precursor to distribution. Here’s a handy reference to application signing for today’s mobile platforms.
Start Your Engines: Mobile Application Development April 22, 2008
A fifth of the world's population will soon have a mobile device and access to the Internet. With that many potential users, is an explosion of mobile applications inevitable? If so, what technologies will lead the way in their development?
Tricks to Improve Your Brew Handset Debugging February 27, 2008
There's more to the Brew Logger than DBGPRINTF. Learn how to interpret the various log messages and even do some debugging without the logger on handsets.
Back to Basics: Manage Collections with a Custom Dictionary November 15, 2007
Dictionaries are an essential data structure in many of today's programming environments. Use this one in your next Brew application.
Back to Basics: How to Manage Collections in Your Legacy Brew Applications October 9, 2007
Tired of managing collections by hand in your legacy Brew development? Then try using a more general approach, such as a vector or dictionary wrapped in a reusable Brew interface.
Using Google's Data API in Brew: An Introduction August 28, 2007
Add functionality to your Brew applications with IWEB and Google's powerful Calendar API.
Interapplication Communication with Qualcomm Brew July 23, 2007
Learn the ins and outs of interapplication communication on Brew.
Rendering HTML Using the Brew uiOne Toolkit April 25, 2007
Leverage one of the most ubiquitous computing standards, HTML, from within your Brew uiOne Toolkit-based application.
Scaling Images Using Qualcomm Brew April 11, 2007
Learn how to scale images using both IImage and ITransform under Qualcomm Brew.
Brew Extensions: How They Work and When to Use Them March 21, 2007
Unlocking the power of Brew's extensions can be somewhat tedious at first. Once you know the ins and outs, you can bring their extensive horsepower to bear with ease and precision.
Tweak Brew's Component Interfaces to Tackle Any Task December 29, 2006
Brew's impressive collection of component interfaces usually makes your life easier, but there just isn't an interface for everything. What happens when an interface is almost perfect for your task...but not quite? Find out how to extend an interface to use its existing functionality while adding something completely different.
Optimize Your Resource Management with Brew and XML December 19, 2006
Reduce your build management headaches and handle your resource objects in plain text using the power of Brew's new XML resource file architecture.
Optimizing OpenGL ES Applications for Brew October 23, 2006
Although OpenGL ES makes 3D graphics programming significantly easier and more portable, developers must still work to tune their applications for the greatest performance possible. This article features tips and tricks gleaned from the experts.
3D Graphics Made Easier with OpenGL ES for BREW September 8, 2006
Until recently, developers wanting to provide a 3D graphics experience on BREW faced significant challenges: developing or porting your own 3D engine. With the introduction of OpenGL ES for BREW, you now have access to a state-of-the-art 3D rendering platform that’s portable across mobile platforms and devices.
Cooperative Multithreading in BREW with IThread August 2, 2006
Learn how to harness cooperative multithreading in BREW to avoid writing applications that block the CPU during lengthy operations.
Common Challenges to Porting Existing Code in C to BREW July 10, 2006
With the rapid growth in market share for BREW, an increasing number of firms are looking to port their C-based algorithms to BREW. Read about four common challenges involved in doing so and learn how to tackle them.
Capturing Audio on BREW Handsets May 8, 2006
Learn to capture audio on BREW-enabled handsets using the IMedia or IVocoder interfaces.
Playing Multimedia Using BREW's IMedia API March 8, 2006
BREW has supported multimedia presentation from the start. Now, its new IMedia interface makes taking advantage of BREW's rich support for audio and video playback easier than ever.
Camera-enable Your Applications with BREW's ICamera APIs January 9, 2006
BREW 2.1's ICamera interface allows you to support still and motion image capture from the image sensor found on many of today's mid- and high-end BREW-enabled wireless handsets. Camera-enable your relevant applications by learning how to configure and use this API.
Make Location Aware Apps Part of the Grind with BREW October 25, 2005
Now that handset carriers are rolling out support for location-based services, you can finally use BREW's LBS APIs to effect. Learn how to add this in-demand functionality to your applications.
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Intel ended its sponsorship of Go Parallel on DevX as of January 1, 2009; however, DevX will continue to bring you news, information and programming insights on parallel and multi-core program development across all development platforms. Be sure to bookmark this page and check back often.
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