Computer-Based Learning

Definition of Computer-Based Learning

Computer-Based Learning (CBL) refers to the use of computers as the primary medium for delivering educational content, enabling students to interact with digital resources to acquire and develop knowledge. This mode of learning typically features multimedia elements, such as text, images, and audio, along with self-paced learning modules. CBL may be used in various settings, including classrooms, online courses, and professional training programs.


The phonetic pronunciation of “Computer-Based Learning” is:/ˈkəmˌpyo͞otər ˈbāst ˈlərniNG/

Key Takeaways

  1. Computer-Based Learning is an interactive educational experience where learners engage with digital resources, enhancing their understanding of the content and allowing for self-paced learning.
  2. It facilitates easy access to a wide range of information and multimedia content, thereby promoting a deeper understanding of concepts and fostering a more engaging learning environment.
  3. Computer-Based Learning supports the development of essential digital skills, encourages collaboration, and can provide personalized feedback, which collectively contribute to improved overall learning outcomes.

Importance of Computer-Based Learning

The technology term “Computer-Based Learning” (CBL) is important because it represents the convergence of education and technology to facilitate learning in a more efficient, engaging, and personalized manner.

By leveraging the power of computers and digital resources, CBL allows for the delivery of interactive multimedia content, instant access to information, and the ability to adapt the learning experience to the learner’s needs.

Moreover, CBL enables teachers to track students’ progress, identify knowledge gaps, and provide timely feedback and intervention, greatly enhancing the overall learning experience.

The importance of CBL extends beyond the classroom, as it empowers individuals worldwide to develop new skills and knowledge in a flexible and accessible way, thereby fostering lifelong learning, and potentially bridging the digital divide and educational disparities among diverse populations.


Computer-Based Learning (CBL) serves as a purposeful method for delivering educational content by leveraging the power and ubiquity of modern computing systems. The primary objective of CBL is to enhance traditional learning methodologies by providing learners with engaging, personalized, and easily accessible resources to acquire new skills and knowledge at their own pace.

This innovative approach to education allows individuals to interact with a wide array of educational materials, such as multimedia presentations, simulations, quizzes, and games, thereby fostering a more immersive and effective learning experience. CBL has revolutionized the way teaching and learning processes occur, leading to its widespread adoption across various settings and age groups.

It is employed in K-12 schools for reinforcing curriculum concepts, in universities for supplementing lectures and research, and in professional environments for ongoing skill development. This technology-driven instructional method also levels the playing field for those with limited access to traditional educational resources, giving them the opportunity to access high-quality learning materials from virtually anywhere.

Additionally, CBL allows educators to track student progress, adapt content to individual learning needs, and engage students through collaborative platforms, thereby catering to diverse learning preferences and promoting a culture of lifelong learning.

Examples of Computer-Based Learning

Khan Academy: Founded in 2008 by educator Salman Khan, Khan Academy is a non-profit educational organization that provides free online courses, lessons, and practice exercises to students of all ages. The platform offers personalized learning based on the user’s performance and progress, covering subjects like mathematics, science, humanities, and programming. Through computer-based learning, Khan Academy has made education accessible and engaging for millions of students worldwide.

Duolingo: Launched in 2011, Duolingo is a language-learning platform that offers free lessons in multiple languages, including Spanish, French, German, Italian, and more. Combining gamification elements and adaptive learning techniques, Duolingo creates a personalized learning experience for users to enhance their language skills. As a computer-based learning tool, Duolingo has attracted millions of users to learn new languages in a fun and engaging manner.

Google Classroom: Introduced in 2014, Google Classroom is an online learning management system designed to help educators manage and organize their classes, assignments, and communication with students. Integrated with Google Workspace for Education, Google Classroom has streamlined the process of sharing resources and facilitating communication in an online learning environment. Schools and educators worldwide have adopted Google Classroom as a part of their teaching strategies, particularly during the COVID-19 pandemic, which has significantly increased the demand for computer-based learning.

FAQ – Computer-Based Learning

1. What is computer-based learning?

Computer-based learning is a method of teaching and learning that uses technology, such as computers, mobile devices, and software, to deliver educational content and facilitate interaction between learners and instructors. It may involve various formats, such as online courses, interactive tutorials, educational games, or multimedia presentations.

2. What are some benefits of computer-based learning?

Some benefits of computer-based learning include increased accessibility, flexibility in learning pace and schedule, the ability to review and revisit materials, reduced geographical limitations, and the possibility of utilizing multimedia and interactive content to enhance learning outcomes.

3. How can I get started with computer-based learning?

To get started with computer-based learning, you can enroll in online courses provided by educational institutions, access free learning resources such as tutorials and webinars, or download educational software and apps. Make sure to have a reliable internet connection, a device to access content, and time management skills to make the most out of your learning experience.

4. Is computer-based learning suitable for all learners?

Computer-based learning can be suitable for most learners, but it depends on individual preferences, learning styles, and access to necessary resources. Some learners thrive in the flexibility and autonomy provided, while others might prefer face-to-face interaction and a more structured learning environment. It is essential to be aware of your learning preferences, strengths, and weaknesses to determine if computer-based learning is the right fit.

5. How does computer-based learning compare to traditional classroom learning?

While computer-based learning and traditional classroom learning have their unique benefits and limitations, the effectiveness of both approaches depends on factors like the learners’ individual needs, learning styles, motivation, and the quality of interaction between the instructor and learners. Computer-based learning tends to offer greater flexibility and access to resources, while traditional classroom learning provides a more structured and socially interactive environment. In some cases, a blended learning approach, which combines elements from both methods, can be an effective way to achieve learning objectives.

Related Technology Terms

  • Adaptive Learning
  • Online Courseware
  • Learning Management System
  • Interactive Multimedia
  • E-Learning Platforms

Sources for More Information


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